How does one go about speaking to the team about additional features not adding value to the product?
As designers, we are aware of the principle of less is more, Less but better, and so on. But how do we communicate this to the larger team? A team that comprises of individuals who've had a fair amount of experience and feel that they know what works?
Well thought out features have a great impact on the UX of a product, but we need to understand where to stop or what to focus on. I am currently facing a challenge where-
- Upper management pushes for design decisions that have no proof of concept and would overwhelm a user instead of adding any value to their experience.
- The larger team is not on the same page when it comes to having an underlying theme for the experience of the product.
Knowing that there may be so many other designers on the same boat as I am I wondered if you all had any tips on communicating effectively with the larger team about this? If yes, how did you tackle it and how was it taken by the team?
Few interesting reads I came across while trying to sole this problem